On Sunday night I took part in my first game of DW. It was a learning game for players and referee so there was a bit of meta gaming and back and forth with the rules, but not unduly so. It was a short two hour session which included character generation, which ate into our playing time.
It was a fun game that featured our characters waking up caged in a cave and being promptly attacked by some disgusting lizard men. The heroic ranger managed to free us from our suspended prison and we quickly grabbed our weapons before the slimeies got too close. The ranger made good use of his weapons and friendly wolf pet while my cleric got caught up in a bit of a wrestling match. This little bout ended with one lizard tied up and the PCs running up a tunnel to escape.
Once outside the ranger did his rangering and found us a path out of the marsh. Sadly the pesky lizards had other ideas and three of them chased after us. Now was time for the cleric to do the spell thing, and a quick "fear" set the lead lizard back. More melee followed until the remaining Lizzie's broke and ran.
It was a good learning session where we were discovering how to trigger moves and playing them to advantage. There was even a little use of the "bonds" to gather bonuses. I've played Monster of the Week before which has been my only experience of the Apocalypse engine, and that set me up well for this game. As a player its easy to get into this game and start having fun, but only if you realise the mechanism is an aid to the story telling, and that a failed roll is as much fun as a success.
I'm looking forward to the next session. There are more moves I have to make!