Saturday, November 08, 2014

Classic Traveller, The Scam is on...sort of.

As you may remember our heroes were waiting in the rented factory unit for a call back from the operative who was looking at the robot.

Between sessions I teased the players with a story prompt...

Orrkselghu (aka Zeus) pads over to you, his personal radio squarking the Vargr language. He speaks Vargr into the the radio, which goes silent then turns his attention to the away team.

(aka Jeff), out front, says he heard a crash some distance off and now he can hear shooting. He lusts for a fight."

The PCs (never ones to turn down a fight) locked and loaded...

 Orrkselghu (aka Zeus) barks into his radio. Then turning back to you guys he says.
(aka Jeff) is scouting." Then looking directly at Jocko says. "Will you lead the war party?" As he waits for your reply, you notice his mouth is held open, a Vargr-smile...

PC Jocko headed out with a few of the Vargr mercs. Jeff reported from a roof top that a car had crashed, the occupants debouched and were exchanging fire with men from another vehicle. Climbing to the roof himself Jocko got into a position above the crashed car. From here he could see the nearest shooters were dressed in civilian clothes and toting rifles (illegal on this world) and their opponents were pistol-armed coppers. The vargr troopers were ordered to act as a blocking force at various intersections interposed between the fire fight and the warehouse.

After assessing the scene, Jocko donned his good-boy hat and decided to help out the cops. He smashed the car with a grenade, blowing it sky high, and taking out four of the eight shooters. Considering that the odds were now even enough for the cops he and the Vargr pulled back to the warehouse.

Around this time the chaps in the warehouse got a call that Alfred Vicek Head of Purchasing, he would be paying a visit (a step up from the low grade company rep who'd previously come to look at the robot). He was on the moon and could pop over. Sadly this didn't work out too well, by the time he'd arrived the police had set up a cordon around the industrial district as they looked for more shooters. Alfred was stopped at a police check point and couldn't get in.

Now the PCs had to devise a plan to get this man through the road block...after some careful consideration they decided that the answer would be more violence! Jocko and Oeldzokghog (aka Jeff) set out again. They climbed to a rooftop near the blockade and Jocko aimed his grenade launcher in order to get maximum range. By causing explosions in the distance they hoped to draw away the cops.

He fired. Short. The grenade hit a building just a short distance away. Explosions, fire, police reaction, some of the cops were drawn away, a partial success. As Jocko and Jeff climbed down started running for the warehouse a cop spotted them. "Halt! Police!" Jocko shouted for Jeff to follow and started to run, but Jeff just growled the Vargr word for "coward" and opened fire on the cop.

Realising the situation had turned bad Jocko took off that good-boy hat, stomped it into the ground, spat on it, and took his lifetime-of-crime hat out, and donned it as he opened fire on the cop. Bullets tore through the prone copper's head and blasted out his back. They ran for the warehouse.

A bit of technical cleverness by PC Jenkins had the computer purring and they soon had a good read on police procedures. They knew if they hunkered down and didn't answer the door the cops wouldn't have the right to enter and search. So they sat quietly and waited for the inevitable search of the area and started plotting on how to get the heck out of this situation.

They remembered a merc-ticket they had turned down, that involved a dodgey looking chap wanting to hire the company to destroy an Imperial base. They had set an ex-cop (and) merc recruit to follow him as he'd been so-very-dodgey.  They now decided to turn this to their advantage.

The plan was for another merc to plant arms and ammunition on this guy and then have the ex-cop call his buddies and mount a raid, this would draw the few cops in the area away from the search. Plan!

Unfortunately the merc they talked into doing the planting returned from the job and reported that he was worried he'd be recognised. He arrived at the dodgey guy's hotel and had to ask in reception what room was his. When he'd got to the room the door was locked, so he'd kicked it in, threw the guns in and run for it... Not exactly the covert operation the PCs had hoped for. Anyway, the raid took place and it drew the cops away from the industrial sector. They loaded men and machines up onto a truck, headed for the air-lock, moved into the shuttle and took off to spend some time hiding on the dark side of a moon somewhere until the heat died away...

Meanwhile, back with the home-team PCs, another prospective customer for the mercenary unit turned up at the air-lock. he turned out to be Wicus Tyna, a representative of Cumberland Tours Inc. The tour company had a liner running "exciting" holidays for rich patrons. By exciting, the company meant often slightly illegal.

Wicus was in a bind. The liner "King Richard" was due to leave the next morning to visit the prohibited system Oretroos, and they had no guards. The liner always carried a contingent of guards because that made the customers feel much safer. So, with precious little time, he suddenly needed 100 guards. He was authorised to spend as much as 1,000,000Cr getting the guards.

There was a short negotiation, and then a stutter when it Wicus discovered they only had about 50 men rather than the required 100. However, they soon put his fears to rest when they showed the heavy equipment and power armour they would be bringing. He decided that would more than make up for a lack of numbers. It was all about making the customers feel safe, and what would be safer than being surrounded by walking tanks!

A recall alert was issued to the mercs on leave and everything made ready. The Home-team PCs wouldn't be going on the mission however as they had to stay behind as the official witness' to the changeover the subsector governorship.

There ended the session. But what of the Oretroos? Let's read the Imperial catalog of planets...

Oretroos - RED ZONE (thin atmos, 70% water)
Under Imperial edict this system is out of bound. Proto-intelligent race developing. Only allowed visitors are the 1000 strong Imperial study team.

Hmmm... and what happened to the King Richard's previous guards? Oh I'm going to have so much fun. :)

I'm an author, I write adventure game books.

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