Saturday, June 27, 2015

Hospital Corners - a scenario for Judge Dredd

 "Hospital Corners" is a system-generic scenario for use in playing a role playing session in the universe of Judge Dredd. It's designed with a single session in mind, but with a few incidents along the way that can be dropped in to extend the session if you want.

I wrote this scenario for a game of FATE but it has no stats or figures, so it can be used in whatever system you're using to run Judge Dredd.

It's a minor investigation type scenario with a planned battle towards the end. The drop-ins already mentioned can be used to spice up the mid game of things start to lag.

Download the PDF

I'm an author, I write adventure game books.

Sunday, June 07, 2015

Judge Dredd - Mongoose

I've just finished reading the Mongoose "Judge Dredd" RPG book. What they've put in this book is good but I'm left a little disappointed and here's why.

This is a setting-book, you require Mongoose Traveller to actually play the game. I find this so very disappointing. What I really wanted was one book with setting and rules.

There are no rules to play, in here. There are Char' Gen' rules but these refer to the Traveller rules so you end up with two books to look through, which is tedious and a pain the butt. With this book alone you can not fire a gun nor ride a Lawmaster. :( You can gain skills when creating a character that are not explained in this book. :(

There are other omissions too which I found rather galling. Traveller has a wonderful set of subsector rules for mapping space, I'd hoped there would be the equivalent rules in here for mapping a sector of Mega City 1. Nope. In fact there is a section saying you don't need to do this, that you should keep you game versatile and use story rather than maps. Dammit, I wanted to map a sector, build a series of blocks. That was actually what I expected from a Traveller based system. So yes, disappointing.

The book has some great pieces of comic book art. But no maps, not one. It even goes into detail of one sector telling you all about a number of city blocks and characters therein, but again, no maps. I find that puzzling.

I've used the above to waffle on about how disappointed I was, but that is offset by how good this book is as a resource. If you have read one or two Dredd stories and want to run a game set in that world this book is an excellent purchase. You don't need to have read every Dredd story ever, as all the major themes in the background are covered in this book. There is a lot of detail here that will make you salivate. If you want to run a Dredd game using any rules-set I would suggest this book is a must buy.

I'm an author, I write adventure game books.