Saturday, May 20, 2023

Cloistered, an adventure space for Old School Essentials

Cloistered is an adventure location for the Old School Essentials RPG. This booklet provides a map of a


working monastery, with NPCs including the Abbot who can act as a patron. Details are given of the monastic rituals and the religion at it core. 

The nearby town of "Nasty" is mapped out with NPCs, along with details on the surrounding villages and adventure locations.

The monastery is detailed along with its NPCs so you can have your PCS stay in there for a while, and even use it as a base and place to recoup. To help with that, the area surrounding the monastery is mapped out terrain, villages, and adventure spaces on the map. Customised encounter tables for the area keep it themed appropriately.

There's a scenario seed generator inside so provide adventures that the Abbot can provide to the players.

Two dungeons are mapped out and populated along with some new monsters.

Grab it from DriveThruRPG .


Wednesday, May 17, 2023

Operation Green Angel

Operation Green Angel is a one-shot scenario written by yourself, for use with the Operation WhiteBox


WWII RPG. In this scenario the players have to penetrate deep into the Burmese jungle and Japanese held territory to rescue a scientist from the slave camp where he and thousands of allied POWs are working and dying on the "Death Railway".

I wrote this scenario, and was clearly inspired the real world history of the Burma railway that the Japanese drove through the jungle using POWs and local slaves. I always base my WWII scenario of the heroic stories and events of true history, this approach means I never run out of ideas. The real historic  soldiers of WWII were real heroes.

Saturday, May 13, 2023

"Trail of the Behemoth"

Trail of the Behemoth is an RPG fills a void that I'd pondered filling myself. In fact I'd even started making notes in preparation to writing into this gap in the RPG market. I put those notes aside to work on other products. And now, I don't have to write a "Monster Hunter" RPG as Dan Felder has done a wonderful job.

The game has some really neat tricks. Its a D6-only system which I love, and the monster...is the map! What a cool idea. Another cool feature is that at 0 Health you can choose to flee or stay, If you stay you get half your Health back...but if you hit zero again you die.

The two PDF set comes as a 15 page player-manual, and 50ish page referees manual that gives you guidance on how to structure the between-fight phase, how to build big bad boss monsters to be defeated, and a hint or two on campaign play.

The game is almost entirely boss-monster-fighting, with the between-fight segments being very limited from a mechanical viewpoint. Indeed, your characters are really only defined in terms of fighting ability, there are not the 6-stats you might see in an OSR game, nor any armor-class or to-hit charts, and no long list of skills. Money? That's for lesser games! This game is mechanically bare bones. 

Your character will start with a kick-ass weapon, maybe a one-shot spell, special class ability, and a trinket that gives you something special, and a limited Health.

If you survive a fight you get to take powerful loot (body parts) from the monster and use them in future fights or burn them for XP. And that XP can get you some more class based abilities.

I'm really looking forward getting this game to the table. The theme excites me, the art inspires me,