Friday night is Traveller night, and I don't think I did too well. I believe my reffing was a little sub standard and I can't blame the illness for that!
Having blasted the Aslan and chased them away from their secret base the heroes were travelling back to Affran on the tincan ship when the Navy sent a Cruiser to intercept and take them on board. The evidence of the Aslan invasion has got the local Head of Station very scared. He only has a few ships which are really only used to prevent piracy (unsuccessfully). The threatened invasion can not be countered with what he has on hand, and even sending for help, it will take months to collect together an amarda.
So he decided he needed the player's abandoned Aslan ship which they left drifting in the middle of nowhere as a kind of Trojan horse. So onto the cruiser which was stripped and emptied so that most of the free space could be filled with fuel bladders, and off into the middle of nowhere.
They emerged from jump and discovered a gravitational anomaly, right where the now disappeared cathedral ship had been. They dodged that and considered the best way to board their old ship. In the end they sent across a tether and pulled themselves across towards a hole punched by meteor. One of the heroes started drifting off when he lost his grip. At the same time the marines found themselves in a fight with the space-bugs down in the darkness of the hole. A line was thrown out to the drifter but the PC doing the throwing was attacked from behind by a bug. He was saved by a spectacular shot from Mr drifter! Eventually he got pulled back toearth the ship, but only as the marines had had enough and were pulling back.
A short discussion ensued and it was decided to use the cruisers lasers to purge the hole of bugs. BLAM! Bugs were cleared out, the meteor was vaporized and more of the ship was damaged, but at least there was a way in now.
They moved in, battled some more bugs and found that all of the still-pressurized sections had foul air, it was poisoned by the fuel leak they left when they abandoned ship.
Up to the bridge and then down to engineering. They transhipped a few engineers from the cruiser but these needed help as they were completely unused to Aslan equipment.
Two marines on patrol for more bugs went off air, and the PCs went looking for them, and discovered the big bad end of level boss bug chewing on the marine's remains. They engaged with laser rifles scoring some good hits but not enough to stop it. The huge beast laid into them seriously wounding both PC's before they eventually took it down.
Then time passed as the engineers started getting a minimum portion of the ship pressurized with breathable air and the jump drive on-line.
And there ends the session. I feel it was all a bit predictable. I think I may have given the players a little shock with the near-death experience. Next week I'll do my best to make it a little more exciting.
Having blasted the Aslan and chased them away from their secret base the heroes were travelling back to Affran on the tincan ship when the Navy sent a Cruiser to intercept and take them on board. The evidence of the Aslan invasion has got the local Head of Station very scared. He only has a few ships which are really only used to prevent piracy (unsuccessfully). The threatened invasion can not be countered with what he has on hand, and even sending for help, it will take months to collect together an amarda.
So he decided he needed the player's abandoned Aslan ship which they left drifting in the middle of nowhere as a kind of Trojan horse. So onto the cruiser which was stripped and emptied so that most of the free space could be filled with fuel bladders, and off into the middle of nowhere.
They emerged from jump and discovered a gravitational anomaly, right where the now disappeared cathedral ship had been. They dodged that and considered the best way to board their old ship. In the end they sent across a tether and pulled themselves across towards a hole punched by meteor. One of the heroes started drifting off when he lost his grip. At the same time the marines found themselves in a fight with the space-bugs down in the darkness of the hole. A line was thrown out to the drifter but the PC doing the throwing was attacked from behind by a bug. He was saved by a spectacular shot from Mr drifter! Eventually he got pulled back to
A short discussion ensued and it was decided to use the cruisers lasers to purge the hole of bugs. BLAM! Bugs were cleared out, the meteor was vaporized and more of the ship was damaged, but at least there was a way in now.
They moved in, battled some more bugs and found that all of the still-pressurized sections had foul air, it was poisoned by the fuel leak they left when they abandoned ship.
Up to the bridge and then down to engineering. They transhipped a few engineers from the cruiser but these needed help as they were completely unused to Aslan equipment.
Two marines on patrol for more bugs went off air, and the PCs went looking for them, and discovered the big bad end of level boss bug chewing on the marine's remains. They engaged with laser rifles scoring some good hits but not enough to stop it. The huge beast laid into them seriously wounding both PC's before they eventually took it down.
Then time passed as the engineers started getting a minimum portion of the ship pressurized with breathable air and the jump drive on-line.
And there ends the session. I feel it was all a bit predictable. I think I may have given the players a little shock with the near-death experience. Next week I'll do my best to make it a little more exciting.
No comments:
Post a Comment