My characters:
- Bowman, HP 11, Missile Fire +1, Ambush +1
- Draygon, HP 15, Melee Defence +1, Fireball +1
- Toadun, HP 9, Spot Hidden +1, Tracking +1
- Nephellin, HP 6, Darts +1, Charm +1
Move 1, Moving into the +0 Zone
Toadun makes tracking roll to get a peak at the Helmet location to see what's there, but he fails
We move into the Helmet location and reveal the encounter to be 2 Orcs
- Orc, Melee Attack +1, Damage Bonus +2
Bowman Attempts an Ambush, but fails.
Round ~1~
- Nelphellin Melee Attacks Orc1 doing 3HP
- Orc2 Melee Attacks Draygon doing 9HP
- Draygon Melee Defence blocks 5HP of damage
- Bowman Missile Attacks Orc2 killing it
- Toadun Melee Attacks Orc1 for 2 damage
- Orc1 Melee Defence blocks incoming damage
Round ~2~
- Bowman Missile Attacks Orc1 Killing it.
4 treasure have been earned!
Move 2, Moving into the +1 Zone
Encounter a Werewolf, HP 22, Melee Attack +1, Melee Defence +1, Damage Bonus 1D4.
Bowman attempts Ambush, fails.
Round ~1~
- Bowman Missile Fire for 3HP damage
- Toadun Melee Attacks for 1HP damage
- Werewolf attacks nephellin 8HP damage (kill?)
- Draygon Melee Attacks for 6HP damage
- Nephellin Melee Defence for 3 reduces damage to 5HP
Round ~2~
- Draygon Melee Attacks for 2HP damage
- Toadun Melee Attacks for 1HP damage
- Nephellin Melee Attacks for 4HP damage
- Bowman Missile fires for 7HP damage killing werewolf
Earned 6 Treasure (10 total)
Move 3, +2 band
Encounter Village,
Draygon visits the Blacksmith and spends all the party Treasure to gain a +1 Sword (Melee Attack bonus)
Move 4, +3 band, to a "?" space
Roll 1D6 to determine encounter category, result =Helmet Category
Constrictor, HP 12, Melee Attack +2, Damage Bonus +1
Round ~1~
- Nephellin melee attacks 5HP damage
- Bowman Missile Fires for 5HP damage
- Constrictor Melee Attacks Draygon for 6HP damage
- Draygon Melee Defence 7HP (so no damage)
- Toadun Melee Attacks 5HP damage killing constrictor
No Treasure :(
Move 5, +4 band
Toadun makes a Tracking attempt on the Helmet encounter success "There be spiders ahead". Toadun suggests we go to the Cave encounter instead
Iron Eater HP 12, Melee Attack +3, Melee Defence +1, Damage Bonus +1
Round ~1~
- Draygon Melee Attacks 8HP Damage
- Toadun Melee Attacks 2HP Damage
- Bowman Missile Attacks 6HP Damage
- Nephellin Melee Attacks 3HP Damage
- Iron Eater Melee Defence, still dies.
- The Iron Eater destroyed Draygon's sword :(
Move 6, +5 band, to a "?" space
Roll 1D6 to determine encounter category, Helmet Attack
OwlBear,HP 18, Initiative +2, Melee Attack +3, Melee Defence +2, Damage Bonus 1D6
Bowman Attempts an Ambush, Success.
Round ~0 (Ambush)~
- Bowman Missile Fire does 3HP Damage
- Draygon Melee Attack does 6HP
- Toadun Melee Attack does 3HP
- Nephellin Melee Attack does 5HP Damage
Round ~1~
- Toadun Melee Attack does 3 Hit Points
- Dragon Melee Attack does 5 Hit Points
- The Owlbear will not be able to fend off both attacks, so the Owlbear is killed
10 Treasure!
Move 7, +6 band
Campfire,
- Bowman takes the Stash Action saving 5 Treaure
- Draygon and Nephellin take the Rest option and heal 2HP
Move 8, +7 band, The Lair
Nightmare HP14, Melee Attack +2, Melee Defence +1, Damage bonus 1D6
5 x DarkElves HP 8, Melee Attack +4, Melee Defence +2
Bowman attempts Ambush, fails
Round ~1~
- Toadun Melee Attacks DE1 doing 1HP damage
- Nephellin casts Darts, fails
- DE4 melee attacks Toadun doing 7HP damage
- Bowman Missile at DE4 doing 7HP damage
- DE1 melee attacks Toadun doing 7HP killing him
- DE2 melee attacks Bowman doing 6HP
- Draygon Melee attacks DE4 doing 3HP damage killing
- DE5 Melee attacks Draygon doing 7HP damage
- Nephellin Melee attacks DE1 doing 3HP damage
- Nightmare Melee attacks Nephellin doing 5HP damage
Round ~2~
- DE1 Melee attacks Bowman doing 6HP
- Nightmare Melee attacks Draygon doing 3HP
- Draygon melee attacks DE1 doing 2HP
- DE3 Melee attacks Nephellin doing 6HP
- DE5 Melee attacks Nephellin doing 10HP killing
- DE2 Attacks Draygon doing 6HP killing
- Bowman does Melee defence stopping 4HP (2hp damage)
Round ~3~
Concede, because 4 melee attacks on last character that he could not fend off
Summary: Killed by the End Boss' but did manager to stash 5 treasure for use in next run. Got much further in this run than the last. I put this down to some lucky rolls, but mostly down to some very good skills. Melee Defence was critical, and Ambush proved very powerful. Spells at first level seem pretty low power which is appropriate. I'm happy with how it went.
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