My characters
- Soldier Hp(14) Melee Attack +1 Melee Defence +1
- Bandit Hp(10) Melee Attack +1 Initiative +1
- Elementalist Hp(8) Danger Sense +1 Earth Shield +1
- Acrobat Hp(9) Dexterity +1 Initiative +1
So with my party ready to go, I started my first move up the map. I had a choice of overland or underground encounter, I opted for the slightly easier overland encounter.
Move 1 -----
Move to Helmet Encounter, Difficulty mod +0
Encounter (4) Constrictor, attacks character with most hit points
- HP (12) Melee Attack+2 Damage Bonus +1, no treasure
I rolled initiative for characters and monster. Monster rolled a 1.
Acrobat melee attack +0 > 4, Constrictor reduced HP to 8
Soldier melee attack +1 > 3, Constrictor reduced HP to 5
Bandit Melee attach +1 > 6, Constrictor reduced to 0 HP
A win for my heroes, but alas the constrictor has no treasure.
Move 2 -----
Move to Helmet Encounter, Difficulty mod +1
Encounter (10+1) Wererats # App (1d4+1) 5 ,Melee Attack +2, Melee Defence +1 8HP each.
~Round 1~
WR1 Hits Soldier doing 4HP damage
WR4 Hits Bandit doing 3HP damage
Acrobat hit WR1 doing 1HP damage
WR5 Hits Elementalist doing 6HP damage
Soldier Hits WR1 doing 4HP damage
WR3 its Acrobat doing 8HP damage
Bandit Hits WR1 doing 4HP damage
Elementalist Hits WR2 doing 6HP damage
WR2 Hits attacks soldier doing 5HP
~Round 2~
Soldier Hits WR2 doing 5HP damage
Elementalist casts "Earth Shield"
WR4 Hits Bandit Doing 1HP of Damage
Bandit Hits WR3 doing 4HP damage
Acrobat Hits WR3 doing 5HP damage
WR5 Hits Bandit doing 1HP damage
~Round 3~
Bandit attacks WR4 doing 5HP damage
Acrobat attacks WR4 doing 1HP damage
WR4 attacks Acrobat killing him
WR5 attacks Elementalist killing him
Soldier attacks WR4 doing 2HP damage
~Round 4~
Soldier attacks WR5 doing 3HP damage
Bandit attacks WR4 doing doing 3HP damage
WR5 attacks soldier killing him
~Round 5~
WR5 attacks Bandit killing him.
... and so ended my party of adventurers. I expect the game to be swingy because it does use random die rolls to determine encounters. I even think it was back luck to roll 10+1 on the second encounter (were rats) and then to roll the maximum number of enemies 1D4+1 (5). My first inclination is to "harden" the characters, perhaps by giving them armour/shield to act as damage reduction. However I'm not sure if one single play test attempt is a good place to make changes. After all, solo games have to have extreme challenge.
Edit, I'm definitely going to make another playtest before changing anything.
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