Wednesday, September 17, 2014

Alien Module 2: K'Kree

This review is for the PDF of a classic Traveller alien module as bought from DriveThruRPG. The PDF is a scan of an original printed copy, so the edges of printed pages appear along the edges of the PDF, however the text throughout is clear and easy to read. The book has colour covers and a black and white interior in the standard Traveller format.

The objective of this module is to give you the ability to include the K'Kree race in your Traveller game, be that as NPCs or as player characters.

The K'Kree are aliens. In some respects they appear like centaurs of earth legends but in reality they are nothing like men with the body of a horse, they are very different.

The book itself explains that the K'Kree are very different from people in looks, society, and thought processes.They are descended from herbivore herd beasts and that simple fact means they do not think like people. In fact they think in terms of the herd, the family or the race. This fact is amply provided for in the rules by making the choice of playing a K'Kree a serious change from the normal RPG trope of playing a single character! The K'Kree are so different that instead of playing a single creature, if you're playing K'Kree, you're actually playing a group of them, up to fifty strong.

They like open spaces, therefore space ships, buildings, vacc suits, and vehicles play havoc with their minds. Their ships are huge open spaces, wrapped in steel. They don't have houses. They have a strict caste system that they are happy with! There are no individuals rebelling against the caste system, individual thoughts like that don't occur to them. Imagine playing that mind set. The herd is all, you serve the herd, you ARE the herd.

Don't get all power hungry thinking playing fifty K'Kree gives you Fifty laser wielding soldiers. It doesn't, you'll have a patriarch, servants, wives, maybe a body guard, clerks, cooks etc making the majority of those fifty, and the loss of one is a loss of yourself. Very different to normal play.

Oh, and they are strictly vegetarian, rampantly so. Within their empire they have either killed the meat eating races, or forced them into vegetarianism.

So what's in this 44 page PDF?
  • Diagrams showing comparison between man and K'Kree.
  • Introduction
  • Psychology
  • History
  • Society
  • Military service
  • Language generator,
  • Character Generation
  • Star ships
  • Weapons
  • Encounters
  • Patrons
  • Integration guide for using the extended Traveller books such as Mercenary with K'Kree
  • Worlds
And then it's on to the adventures. A couple of well put together adventures finish off this book. I won't go into detail, but they highlight aspects of K'Kree character, one where you play K'Kree and another where you play humans interacting with them. The scenarios put forward are very interesting and I'd love to play both of them.

In summary: Very good book, buy it.


I'm an author, I write adventure game books.

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