So with that in mind I was pondering how people get puffed out when fighting, worn down by the effort expended. I was wondering how you might replicate that in an OSR fight and here's what I came up with.
- You track the number of rounds your character is in the fight.
- Once the number of rounds equals the characters CON, you make a save throw (roll D20 vs CON).
- If you fail the save you take a -1 on all future combat attacks.
- Fail or succeed, you reset the count.
- A success after a failure does not undo the penalty.
- Multiple failed saves accumulate penalties.
- Once combat ends, and the character gets a chance for a breather, you stop counting and discard any penalties.
Thus a character with CON:9 would attempt the save every 9 rounds.
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