I started by rolling 3D6 six times. I got into the fudging business right away. I rolled double 1's twice, and each time rerolled all three dice. The end results were, 10, 7, 11, 9, 15, and 12. Not great, but thanks to the fudging, not awful either.
I allocated the stats as follows:
- STR 15
- INT 10
- WIS 11
- CON 12
- DEX 7
- CHR 9
I slotted the 15 into STR because I wanted to play the "Grunt" class, and STR is a prime requisit for the class. In fact the only stat that earned a modifier was STR, on which I gained a +1, which comes into play during melee combat.
Rolling for nationality I got British (of course!) and as a pre-war profession Academic. My rolled rank was PFC, which I don't think is a British designation, but would be "Private".
Clearly I got English as a language, and I picked French as a secondary.
Rolled 2D6 for HP and managed to get 10 without any fudging!
Basic to-hit bonus, was +1, and Armour Class 11, and Saving Throw 14.
The only thing then to do was make a note of my level 1 abilities.
- Get one extra attack against level 1 enemies.
- Uncanny Toughness (bonus +1 AC)
- +2 to Saving throws against explosives and suppressive fire.
There's no equipment to be bought or noted as that will be given out when the mission briefings take place.
I really liked this process, simple straight forward and quick, meaning no session-zero needed, just roll-up and play.
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