The first step is to generate a character. Which is done with a couple if 2D6 rolls.
My
first roll gave me a Human with 20 HP. My second roll turned my blank
Human into a Locksmith, able to open locked doors, and with an
additional 2HP, bringing total HP to 22. I also got given 10 torches and
a dagger that does 1D6-1 damage. The torches are a clock, if they run
out while the character is underground your PC is dead.
Three more rolls and I was going into a dungeon called "The Sanctuary of the Broken Rest". I named my character "Jon".
Jon
opened a trap door and descended to a door which opened onto a corridor
with two doors. This first move burns a torch. Jon opened the first
door to another staircase which he then descended to another door.
Beyond the door a short corridor with two more doors.
Jon
opens the door onto a small room with another door at the far end. The
walls of the room are lined with statues but one plinth is no mere
statue. It turns out to be a Sentinel Angel. Jon attacks but rolls a 1
which the -1 for a dagger reduces to zero. This 1 on the die activates
the Angel's Sorcery ability. The Angel does 3HP damage but sorcery adds
1D6 (2 in this case), and Jon is reduced to 17HP. Jon fights back and
his dagger brings down the Angel.
Wondering
what the Sentinel Angel was guarding Jon searches for a hidden door
(burning a torch in the process) but instead of a door, find a dart trap
that stings him for 1HP, reducing him to 16HP.
Open
the door at the far end, Jon finds a room lined with pillars with a
splashing fountain in the centre. Worse, three fungoids move out from
behind the spray of water. Jon attacks, inflicting 2HP damage on the
first beast. The 3 of them attack back inflicting 2HP each reducing Jon
to 10HP. He attacks once again, but only inflicting 1HP which isn't
enough to kill even the first fungoid. They attack once more pounding
Jon back to 4HP. Jon realises he can't win this fight and runs for the
surface!
So
there you have a session report. It is very simplistic and mechanistic,
perhaps even more so than Four Against Darkness. The fun is what you
make of it, the story once again is what you inject into it. The rules
themselves are pretty bland, and I feel like its a stepping stone for
first time soloists to get onto the ladder of game complexity.
No comments:
Post a Comment