Sunday, October 19, 2014

Classic Traveller, Decisions and Choices

Back to the Traveller campaign after a break for a...break. While the game was suspended I added in a couple of between session elements.

An xboat has just come in from the front lines of the fight with the Aslan, and brought this audio from an interview with one of the heroes of Operation Dynamo on Sobifat.

Listen to the audio (only 35 seconds)

Previous news has suggested that the heroic Imperial Army was going to take back Sobifat from the Aslan, but it seems it did not got too well.

The second bit of between session action:

A message arrives from David Lubik, your Recruiting Squire...

"Sir, I've got a group of … of... people, sort of. That're looking to sign up. They're Vargr sir. Actual live Vargr. Can you believe that?

"There are eight of them. I've been talking to them and they seem to be talking straight. I've been speaking to their leader, Goorrvu and he said they were raiding up and down this subsector until their ship got damaged. Corsairs! Now they need to get some work that pays well, so they can get their ship fixed.

"He says they're a team though, they'll only serve together as a unit, and only for a year. He says they have vacc-suits and weapons. And are ready to start straight away.

"Sounds like a good deal to me. But...to be honest, I don't know how to read Vargr faces. This Goorrvu seems a bit shifty.

"Do I sign them up?"


Of course the players couldn't resist having a party of alien pirates on board so they signed them up.

Onto the session itself. Last time the session ended with the home team PCs turning down the job offer from Piertrie Hoolane a lady who had her money stolen by a husband gone bad.  However they had suggested she visit the other ship where the away-team PCs might be interested in some private work.

(As an aside here, they hired 4 engineers to get the old Bertrum35 ship's jump drive up and working)


She was invited into the ship and given drinks. Some careful wrangling, managed to get the offer up to 100,000Cr from the 40,000Cr she started at (10,000Cr less than she offered before). However she did suggest that they would need a team of 10. The deal was agreed with a handshake and she left.

Then the shenanigans started. Now they knew where the money was, who the target was, the PCs kind of agreed to go in, get the money, and anything else they could steal, and keep it all for themselves.

Next up was a little research into the target, a bit of computer skill came in handy. They discovered that her soon-to-be-divorced husband, Garty Jules, was a bit of a big wig.  He lived in a special dome for the really rich, and his house was a mansion in the middle of an estate, amongst other rich estates under this shared dome. It also turned out that he had a lot of financial fingers in various pies, including membership of multiple company boards. Indeed, he was on the board of the company he used for personal security (Kazbar Security).

And speaking of security, a look though the society papers revealed a picture of his security guards. They seemed to be packing some big hardware under their jackets, more than would normally be allowed under local law levels.

The PCs planning was wild and free form. Varying from trying to scare him with tales that the cops were coming for him, and that the PCs could sneak him off planet, right through to knocking on his door and shooting him between the eyes. However they settled for something more sly and devious. They have visions of vast horde of money laying around the mansion with expensive and saleable pieces of art that they could snaffle. Thus they want to get into his mansion for a look around.

Once again the captured/stolen Aslan robots inspired their approach. They thought to pose as business men selling this tech'.  If Garty can be convinced to invite them to a meeting they'll have the "in" they need.

The first step was to put together a sales video which they did with style. They then contacted one of the technology companies that Garty was a board member of and sent them the video. They also took the opportunity to send a copy of it to their arms supplier who's also looking to make a sale for them.

They took over a small factory unit and moved the robot in. They decided to brand themselves as "Killowns", the criminal family they became involved with a while back, thinking it could give them some cache. They talked the Vargr into helping them in their little private mission and they readily agreed, and thus provided a little "security".

A mid level sales representative and his bodyguard from the tech company turned up at their warehouse to take a first look at the robot. They let him in.

Change of scene!

We cut back to the home team who got a call from a potential customer. They went through the interview process once again. It turned out the customer wanted to hire the company to carry out a combat mission on the nearby planet of Rapreroos. The mission was to dress up as locals of Rapreroos and using local weapons attack a base on the planet. Everyone in the base was to be killed and the base raised.  They started asking questions about the base in question and it turned out to be an Imperial training base. The autocthones of Rapreroos were being recruited by the Imperium and trained in the base. There were thought to be around 2000 recruits and a training cadre of 200 or so Imperial marines.

There was a little talking around the project. Money was discussed, and 1 million  credits offered up front with another 5 million to follow. In the end one of the PCs, the Marquis in fact, could not bring himself to hire on the company to attack his beloved Imperium directly. The job was turned down.

Back to the factory!

The PCs were not impressed with being sent just a mid level sales guy. They put up a good front and told him that such a low level contact was not even allowed to the see the robot in action. He would only be allowed to see the robot stationary. The representative was very put out, but he tried to make the best of it.

While he took a look around the robot one of the other PCs started playing cards with the bodyguard. As they played he filled the chap in on the history and capabilities of the robot, giving him much more information than the actual company representative was getting!

As the representative was being shown to the door, some streetwise skillz were applied to ensure that he left knowing he'd been personally snubbed because he was too-low in rank and that he really needed to get his bosses involved.

Thus ended the beginning of the great caper. More to come next week!




I'm an author, I write adventure game books.

No comments: