This is an odd product. Despite it's
title, it is not a campaign, nor does it include an adventure. Indeed
its almost like it's not designed for the role player at all. There
are more oddities too.
However let me start by telling you
what I'm missing. The original product came with 2 by 3 foot colour
map of middle earth. Many people rave over the glory that this map
is, however, my second hand copy didn't come with the map, so my
review does not cover it.
The book itself feels like a magazine,
it is staple bound and 24 pages long. Most pages use a two-column
layout.
The front cover uses a image is from
the cartoon version of Lord of the Rings, and features no characters
or identifiable buildings or landscape. This graphical choice is
rather odd, I presume they were trying take advantage of the buzz
around the film, although this book came out four years after the
film's release. Its quite bland.
Inside the front cover is the contents
list, credits and introduction. The introduction has a quite telling
line. It reads...
"The entire of ICE's approach is
aimed at those who want a foundation from which to work, not
necessarily absolutes."
If we take that line as a guide for
what they are aiming at with this product, then I will say they have
built a base from which you can build, but not a lot more!
On page 1, they give us a list of their
reference sources. I have no idea why. We all know the reference
materials, its plainly obvious. As this product is not designed for
use with MERP I guess this is because the purchaser would not have
read LOTR or The Hobbit
Most of the page is taken up by a
section called "Definitions and Terms" which defines role
playing terms and some of the nouns common to Middle Earth such as
Valar, Morgoth, Mirkwood etc. It's here that another oddity comes to
the fore. The size of the font used in this section is smaller that
the preceding section, and not only is it smaller, it's practicably
illegibly small. Capital letters are at most three millimetres tall.
I needed a magnifying glass to read this. To describe this text as
dense would be an understatement. There is a lot of middle earth
general-knowledge here, if you can read it.
A section called Geography starts on
page 2, thankfully back at a reasonable size. This section gives you
an overview of the continent of middle earth, from bodies of water to
mountains and plains. Woven through the text are references to the
history of world. For instance it mentions how Morgoth was
responsible for the lack of symmetry in the continent.
On page 4 details of Climate and
Weather weave together not only weather patterns mentioned in the
source material but general real-world climatology.
Page 4 also starts a large section that
covers the history of nations and politics. If you have tried to
read Tolkien's Silmarillian and failed, then here you will find an
extensive blow by blow summary. In fact this section is almost
entirely made up of a huge time line running from Eru calling the
world into being, right through to the destroying of the ring.
On page 11 is the start of a section
that deals with the inhabitants of middle earth, men, elves, orcs,
hobbits, balrogs, nazgul etc. Unfortunately this section is once
again in the tiny tiny tiny print. It's such a shame that this
section, which actually is quite fascinating is printed in a way so
difficult to read.
On page 14 starts a section on
languages. This section uses another font size, not the smallest in
use, nor the biggest. Once again a fascinating read. You'll read
about how and who uses the various languages and how the languages
evolved.
If you're like me and deciphered the
runes on Thorin's map using the guide in "The Hobbit" then
I think you'll like this section. Most of one page here is a guide
to reading and writing using the Tengwar. This is not the runes from
the Hobbit, but rather the curly writing you'll have seen elsewhere
(remember the glowing writing on the One Ring in the 2001 film). This
boxed panel will have you breaking out the sharpies.
Onto page 17 where a section on "Power"
in middle earth begins. This is a reference to the greater magical
sources middle earth. Not a lot of information here.
On page 18 is a section on using middle
earth in a fantasy campaign. There is nothing specific here, just
general hints at how a GM should start, picking a power level and a
location.
Also on this page is a section that
advises on how this booklet will integrate with the "modules to
come", and how to use maps. Pretty much a waste of space.
Page 19 has a BW map of middle earth
showing the prevailing winds. Eh?
Page 20 has a BW map of western middle
earth showing which languages are used where.
Page 21 has a BW map of middle earth
showing the prevailing temperatures and rainfall.
Page 22 has a BW map of western middle
earth showing major trade routes.
Page 23 has a BW map of middle earth
showing … nothing in particular.
Page 24 has a BW map of middle earth
showing elevations.
All of these maps seems a waste of
space, considering that the booklet comes with a 2 by 3 foot map of
the place in glorious colour. Why have they spent 6 pages repeating
the map in not so glorious black and white, and then squeezed in the
text in the tiny tiny tiny font?
Inside the back cover, is a suggested
reading list that includes not only Tolkien's works but various real
world histories and fantasy novels.
I'm really not sure how to rate this
book in role playing terms, it's not really one thing or another. I
think they have met their stated objectives. They have given a broad
overview of middle earth to someone not steeped in its lore. Yet, at
the same time, this really is not a role playing aid. A role playing
primer perhaps?
I can clearly state that the majority
of the text in here is good and will be of interest to a Tolkien fan
regardless of whether they role play or not, provided their eyesight
is good.
I spent £2.58 getting this via eBay
(without the big colour map) and feel like it was money well spent.
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