Friday, June 03, 2011

FATE 2.0 RPG

I'm running a play by forum game using the FATE 2.0 rules. As I'm a newbie to these rules I keep forgetting some of the rules. So with that in mind I'm making this post to summarise a few rules that I need to remember ( or at least be able to look up quickly online).

Aspects can be used to do the following if the action is applicable to the Aspect :
1. Reroll all dice after the event
2. Choose any die and change it to a "+"
3. Reroll a single die.
4. "Spend" an aspect to aid the character in narrating a scene. For instance, the Aspect "Rich" could be called on to allow the character to purchase a car.

FATE points can be spect to :
1. Add +1 to a roll(before or after the actual roll.
2. Take a minor narrative control of the scene. For instance you could spend a FATE point to have a witness turn up, or a bicycle just happen to be nearby when you need to escape.
3. Counter someone elses spending of a FATE point.
4. To take the camera for a monologue
5. Spend 2 FATE to give someone else a +1 to their roll.
6. Switch places with someone in combat
7. Take a hit in combat instead of someone else.

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