I played my first game today using the Air Pack expansion for Memoir 44. Well that's not strictly true I had played the Pegasus bridge scenario but that doesn't use any planes!
So today I played scenario 12 in which the Air Rules are in effect and the Axis side starts with an aircraft on the runway.
My son always like to play the side that starts first so he played the allies. I was surprised as I expected him to want to play with the plane. However after our game he did say that he wanted to play the same scenario again but as axis next time.
I set out the game including putting the plane that turned out to be a "storch" onto the board. I was looking forward to playing with my first aircraft...then I read the capabilities and was a little crestfallen. The Storch doesn't strafe or bomb it just looks around!? The rule is that the aircraft can not attack, but spys on the enemy, which in games rules is simply this, if the plane ends it's turn next to an enemy it acts like a Recon card meaning that at the end of the turn I get to draw two cards and keep the one of my choice.
When I started playing I thought this was pretty lame but two turns later I was changing my mind. The choice of card is a serious advantage, it not only allows you to keep your aircraft in the air but you can quickly build a good hand of cards.
My little Storch lasted a few turns but in the end I couldn't keep it in the air and it disapeared. Immediately after that my worthy opponent gained a P40 which showed my how aircraft can attack the foot sloggers. As his right flank moved up to assault my entrenched troops his P40 sweapt repeatadly across them blasting them and their sandbags to bits. It wasn't enough for him though. In the end I'd advanced my right flank and used the river to pin his troops and whittle them down.
I won 4-3 in the end but it was a close run thing, and I'm looking foward the return match
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