I started today on my first four player game of Red November, which is neat little game from Fantasy Flight games.
The session went surprisingly well. We've had to leave the game set up and will hopefully finish it off tomorrow lunchtime.
So I started off by telling the guys about the games time track. Glazed eyes as a response. I explained when things can go wrong, pressure, heat, flooding timed events. It took a little longer but they glazed over again. So at that point I just got everyone playing and everything very quickly came into focus for everyone.
An interesting discussion came about as I was trying to unjam the door to the captains cabin while fires burned at the other end of the sub. Was I wasting my time? Some thought so. I explained that every jammed door, flood and fire is as important, though perhaps not as urgent as every other.
For instance if theres a fire and no equipment for putting them out, then Grog is important as without it you wont be able to attack the fire!. I'm not sure I made my point very well, or at least I don't think I convinced anyone.
We're all hovering around the 30 minute mark at the moment so tomorrows continuation will hopefully prove me right. :)
No comments:
Post a Comment