I'm a hobbiest Game Designer and this week has been filled with game designing. I'm game-design-involved with Jim from One Monk Miniatures and we've been working on a card game together and thats been going through a few evolutions in the last few weeks.
Also I've been hard at work on a Hamster-Martial-Art game, trying to get the mechanics right. It's been a real hard slog. When I set out on this game I had a strong idea for how the mechanics were going to work so went ahead and mocked up all of the cards and other components so I could play test the game. Alas, alas it was a pile of poo!
I found myself really surprised that what seemed so great a mechanic in my head, turned out so poor in actual play. I've always thought that I can read game rules and see how things will pan out when played, but now I'm not so sure.
After the failure I had to do a rethink, and this is where I boxed a little clever. I repurposed the components I had already put together. I changed the way the values and tracks I'd drawn out were used. Here's the good news, it seems to be working. There's still some extra work to be done but the basic mechanics are solid now. Look out for the release of this free Print and Play game in the next month or so.
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