Friday, August 19, 2022

2up Scarlet Heroes

Here starteth my foray into Scarlet Heroes solo playing 2 PCs. Nerin the Hobbit Halfling Warrior returns to go adventuring but with a new friend!

Nerin the halfling (lvl2) has joined up with Wizard (lvl1) and decided to hit a local dungeon. Before setting off Nerin tried to hire a retainer, but alas his golden voice was not up to convincing anyone to join. As Nerin is the tank he will take the lead in marching order.

Playing "Beneath Brymassen" in "Adventure Anthology 1" for Basic Fantasy.

The mayor of Brymassen offers a mission paying 5gp per goblin ear gathered from the basement of the mill, where the evil ones have invaded. Sounds like a prefect job for Nerin and Wizard.

At the mill there's a hole in the wall that the goblins has invaded through. Nerin takes the lead and crawls into the tunnel. It opens into a square room with two open exits. Tunnels head east and west, the east one turns a corner, but there's a door at the end of the west. Nerin decides to go east, after a couple of corners they come across an open pit blocking the way. there's a ledge.

Nerin falls as he tries to get past (7) and hurts his knee as he crashes to the bottom (1HP). He decides to help wizard pass on the ledge by holding up the spear for him to hold (+1). Wizard gets across no problem and they use Nerin's rope to pull him up.  They see a door ahead and head that way but immediately Nerin falls through the floor into a hidden spiked trap - Saving throw 2D8 + lvl(2) + dex(1) vs target of 11, rolls=6 - Nerin hurts the same knee again (1HP). After swearing a lot he discovers the corpse of a past adventurer. A quick search finds 3gp, a key, and a healing potion! They decide to go on, so Wizard carefully lets himself down into the pit. At the other side Nerin lifts Wizard up on his shield, and then Wizard use the rope to pull Nerin up.

There's a awful smell on this side of the pit. Nerin taps the floor ahead with his spear-butt just case there's another trap, and they approach the door at the end. The door looks rotten at the bottom maybe there's water on the other side. Nerin puts his ear to the door but hears nothing. He tentatively pulls on the door, its stuck. Time for muscle, Nerin pulls the door open and finds a room pilled with rotting rubbish. Clearly the goblins have been filling it with their refuse. There's another door opposite so they head across with Nerin checking the floor ahead of them. Suddenly a swarm of (32) centipedes swarm up his spear and dive under his armour.

Nevin shrieks and starts trying to kill the creatures swarming over him, but they keep moving and he can't seem to squish them. Wizard waves his hands and casts sleep at Nerin, Nerin manages to stay awake but the creatures all fall asleep. Wizard grabs Nerin's hand as he's about to smash at one of the beasties, and shakes his head. "They but sleep Nerin. Remove your armour and we can dispatch them, be careful they do not wake." They suit deeds to the word and rapidly dispatch the creatures.

They move to the door opposite and Nerin gives it a listen. Nothing. Door's stuck again, he applies his halfling muscles and cracks the door open. A short corridor leads to another door. Nerin listens again, then slowly pulls open the door. There's an empty octagonal room beyond with doors in the east and west walls. Testing the floor all the way they move to the western door. A quick listen reveals nothing, so Nerin pushes the door open as quietly onto a short corridor ending in another door. Listening once more he hears nothing and again quietly opens the door. A bedroom, a table, four chairs and still no goblins. No one is visible. Nerin slips through the door and a ruddy great axe swings down from above! Nerin dives out the way. Once he gets his nerves back in order he searches the room. He finds 20gp in a bowl on the table.

Wizard comes into the room and rips down the tapestries that cover the back wall. "I'd store my treasure where I sleep. If there is anything its in this empty hole, it will be here." There's nothing to be found, but Wizard carries out a minute search. "Nothing! It makes no sense."

Both disheartened they turn back.

Back in the octagonal room the listen at the untried door, then pass through. Beyond they find a rough tunnel that leads them outside. They know there was another door back beyond the traps and decide not to go past the pits and instead find their way overground and drop back down into the first room.

They head towards the door to the east testing the floor as they go. The door is actually on a corner and the corridor heads south. They listen at the door and then Nerin tries to sneak in but immediately sees a big Hobgoblin, he edges back. Both Nerin and Wizard prepare bows, then Nerin pushes the door wide and they fire. Both arrows go wide.

The Hobgoblin grabs a pillow and stands "Hold friends, what do you seek?"

Nerin is momentarily stunned at a monster talking, and readies another arrow. Wizard replies, "We seek gold and riches, where is your treasure... friend."

"I have no treasure, but I can show you where treasure can be found with my ..." The hobgoblin's hand starts to lift a medallion.

"Magic! Shoot him!" Shouts Wizard. Nerin lets fly and an arrow sinks into the monsters chest.

The Hobgoblin charges whirling the weighted pillow around its head, Nerin readies his spear. But the Hobgoblin is bested by an arrow from Wizard. the heroes move into the room. "Search for gold", says Nerin as he bends to collect the goblin's ear. Wizard kicks the pillows around find a purse containing 20gp. He also finds a book, greedily he opens it, then drops it when he realises it's merely a cook book.

... there we will leave it for now. The adventuring session is not over, out heroes have more ground to cover.

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