Saturday, January 28, 2023

My First "White Box" Character

 Last night I decided to roll up a character having just completed reading through "White Box". I started with the statistic rolls running top to bottom.

  • STR: 10
  • DEX: 9
  • CON: 9
  • INT: 13
  • WIS: 9
  • CHA: 17

I was quite happy with that start, I don't think I've ever rolled as high as 17 for stats in a straight 3D6 game in my thirty years of playing! Alas, a quick look at the available classes Fighter, Wizard, Cleric showed that none of them used CHA as the prime stat. However, you can move points between stats if its towards you prime stat. The least amount of fiddling I could do here was move some points to INT which would make the stats best suited as a Wizard. 


I took them from CHA which still left me with two stats in the 15+ range. It felt like a shame to reduce my bestest evar(!) stat but needs must. That gained me a +1 on both INT and CHA rolls, and a 5% bonus on XP.

  • STR: 10
  • DEX: 9
  • CON: 9
  • INT: 15 (+1, +5%xp)
  • WIS: 9
  • CHA: 15 (+1)

As a Wizard you can be any alignment, so I went for Lawful. I also got a +2 on magical saving throws because Wizards know their way around the spheres. Alas, wizards do not use armour so I ended on the default armour class. 

The Hit Die for a first level wizard is 1D6, I "of course" rolled a 1. Time for that "fudge factor", I cheated, and rerolled getting a 3. I've never played a 1HP character, I just hate the idea of having to play ultra-level coward.

  • XP: 0
  • AC: 9
  • HP: 3

White Box gives you two ways of doing Saving Throws, either a single target number or the classic 6 options, I went with the 6.

  • Death Poison: 13 (+2 vs magic)
  • Wands Rays: 14 (+2 vs magic)
  • Paralysis Stone: 13 (+2 vs magic)
  • Dragon Breath: 16 (+2 vs magic)
  • Spells Staffs: 15 (+2 vs magic)

I rolled up 120gp for starting gold, luckily enough this turned out to be enough for a spell book. Would have been a pretty poor wizard without that! To the shopping mall...

  • Staff
  • Spellbook
  • Flint/Steel
  • Lantern
  • Flask Oil
  • 2 days trail rations

That left this penniless wizard without even a few coppers for a drink, let alone ink and quill. Anyway, the last thing to do was note the first level spells in his book, and in this I'm assuming the wizard knows all the first level spells.

Finally a quick internet search for a name generator and I named my wizard:

Ovior the Meddlesome




Tuesday, January 17, 2023

2nd playtest of my Cyberpunk game

I just ran a fresh new team through the second mission of my in-progress cyberpunk game, and it went down this way...

The team was hired to recover a personal comm' unit which was currently in the possession of corp exec. He had the comm in a safe on his private estate.

My team was made up of an Engineer, a Heavy, and a Netlogger.

The team started at the manor gates and easily wired a bypass on the alarm and slipped through the gates, closing them once through. Unfortunately they were almost immediately spotted by the three guards in the gate house. Heavy was the nearest to a face man they had, so he stepped forwards and tried to talk his way passed them. Sadly they were not having any of it, they slapped the alarm button and... BLAM! BLAM! BLAM! Seconds later there were three dead guards, and our team's Engineer was lying down there with them.

The team ran into the manor grounds, and took cover in a briar patch. Guards were everywhere, they swept right past the team without seeing them.

Moving out of the briars they came to open ground surrounding a small lake. The mist coming off the water highlighted a bunch of alarm-linked lasers sweeping the grass. The team danced their way across the grass leaping over the lasers and not giving away their position.

Unfortunately they then found themselves by some willows which appeared to be a temporary hub of the ongoing search of the grounds. Bad luck was hounding the team and they were spotted. The guns came out again. BLAM! BLAM! BLAM! Four guards lay dead and Netlogger had more holes in himself than he was happy with.

They moved on towards the house which was surrounded by a moat. With a grapnel thrown across the water, Heavy crosses without getting wet, but the injured Netlogger slips and unfortunately shouts in dismay.  The shout brings three guards, and only Heavy is able to fight them as Netlogger is swiming the rest of the way across. Fortunately the guards seemed to have been hired for their muscles rather than shooting skills, and Heavy soon puts them down.

The team ran to the nearest window, but that bad luck kept running. As they were fiddling with the window security four guard dogs came yapping for them, the dogs jumped into the moat and started swimming across. The team opened fire at the dogs in the water but missed and then it was a confused melee that ended up with four dead dogs and Heavy bleeding from a bad bite.

They busted through the window and found themselves in the library. The team looked around at the stuff in glass cases thinking it was probably worth a mint, but the alarm blaring meant there was no time to loot.

Exiting the library they came to the stairs but a guard had taken a good defensive position behind the stone balustrade with a machine pistol. With no cover at the bottom of the stairs, the team rushed the guard straight up the stairs. They managed to get up without dying, and mobbed the guard, but in the scuffle both the guard and Heavy ended up bleeding out on the floor.

Netlogger's knees went weak, injured and alone, he decided he couldn't go on, and bailed on the mission.