Tuesday, August 30, 2022

2up Adventure Continues

We finally return to the solo adventure I was running with two PCs. I'm using characters created created in Scarlet Heroes along with its combat rules. I'm using the spells from Basic Fantasy, and running the 2 PCs through a published scenario from the "Adventure Anthology 1" for Basic Fantasy. Part 1 of this story was published on this blog on the 19th. So, to continue....

Erin and Wizard leaves the room heading south to a door they'd glimpsed. They pass a side passage but can't see to the end. Listening at the door reveals nothing. Nerin gently edges the door open to find an empty room. There are three other exits all with text scrawled on them the one to the east says "Storage", so they opt to go that way. Nothing heard, so Nerin quietly opens the the door. Beyond is a 20' corridor and another door.

Another listen at the woodwork reveals multiple whinning voices beyond. Nerin quietly opens the door and inch and sees 6 Kobolds. He and Wizard nock arrows and shoot through the gap and both down a Kobold each, before Nerin Slams the door. Both our heroes back up and nock another arrow. There's shouting from beyond the door, then a breath's length of silence, and the 4 Kobolds burst into the room. Wizard flinches sending the arrow wide, but Nerin's arrow hits his target but it lodges harmlessly in the kobolds belt.

Wizard kicks open the door and runs through it while Nerin stands his ground and weighs into the fray. In a few seconds three Kobolds are down, and the last one running back through the door. Nerin moves up to the door and sees the kobold cowering at the far end of the room.

Wizard bravely comes to stand behind Nerin. "We should see if knows of a treasure horde."

Nerin lets fly an arrow killing the kobold. "All I see is an ear worth gold."

Nerin sets to recovering a ear from each foe and Wizard enters the room.

Statues line the walls, and he find two bags of coin, one of copper, the other silver. He spills the copper across the floor, "Worthless".

Nerin comes in brandishing three ears, "And I found 41 silver pieces in their pockets."

Wizard holds up the bag. "About a 1000 silver by my guess."

"Huh!" Nerin kicks through the copper and pulls open the door at the far end of the room revealing an empty storeroom. He slams the door. "The Mayor said there were Goblins. Where are they?"

"We must keep looking, sooth?" Wizard smiles.

Nerin leads the way back to room with four doors, he listens carefully at the southern door hearing nothing. Slowly opening the door, he find a short corridor. Carefully testing the ground they move to the next door. Hearing nothing. Nerin edges the door open a crack to see walls lined with shelves stuffed full of bones. "A bonarium. This is not a goblin cave they do not honour the dead's bones." He pulls open the door and enters the room and walks straight to a door in western wall. Listening he hears nothing and opens the door for a peek. A corridor stretches away westward. "Come, lets find these missing goblins."

Walking to the corridor they shortly come to a door in the north wall. Wizard puts his ear to the wood. "I hear kobold voices." He whispers.

"Stand aside, ready your bow." Nerin readies his own bow and cracks the door. They see six kobolds one of which is clearly the boss. Nerin lets fly at the boss. The boss screams and rips the arrow from his arm as Wizard fires a missing one of the smaller kobolds. Nerin kicks open the door and readies his spear.

The kobolds charge, Nerin skewers 2 of them and they can get a hit on him, Wizard backs up and loads another arrow. Nerin's spear quickly takes out the boss kobold and another of his minions. The last two kobolds run to the back of the room quailing in fear. 

With the enemies dispatched the heroes move in and study the room. The sound of snivelling comes from a cage suspended above the floor. Wizard jumps to get a view of what's in there. He sees 5 small children.

"Human children. We should free them." Wizard tells Nerin.

"Why? What reward would be gained?" Nerin asks as he cuts the ears from the dead kobolds.

Wizard rubs his chin. "Perhaps the humans would be grateful for their return."

Nerin spears the two kobolds and takes their ears. "They might at that. Cut them down. We'll take them."

Wizard cuts the rope and the cage crashes to the ground, the children scream and cry.

"Bind their hands, and to each other." Nerin orders as he searches the big kobold. "Ah ha! Gold and silver."

Pushing the children ahead of them, Nerin and Wizard continue along the corridor, often rebuking the children for making noise. As they turn a corner they see a dim glimmer of light ahead. "Cover your lamp. Wait here. " Nerin whispers, and edges ahead to investigate. He sees 5 orcs in the room ahead working on something by the wall. He returns to Wizard telling him to leave the lamp with the children and bring his bow. They bow sneak back and nock arrows.

They loose, Wizard hits his Orc but Nerin misses. In disgust he throws his bow aside prepares his spear. Wizard draws his sword and they both move forward into the fray. Nerin takes out 2 Orcs and Wizard took a slash to his arm. 

Nerin polishes off the final two orcs swiftly, and turns angrily Wizard. "Why draw sword if you can not fight, fool. Bind your wounds."

Wizard binds his wound as Neric picks up his bow and takes the ears.

Wizard picks recovers the children and together they return to the village to claim a reward. They got 75gp reward for the ears, and and sadly an attempt to convince the mayor to pay for the rescued children fails.


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