Showing posts with label solitaire. Show all posts
Showing posts with label solitaire. Show all posts

Sunday, July 30, 2023

Review - Operation Solo Endeavor

I picked up this supplement for Operation Whitebox for two reasons. Firstly I'm a huge fan of Operation WhiteBox and I've written a few scenarios for the system too. I thought I might have some fun solo-ing a team through one of my own scenarios.

I like what I found in here. An intro to solo playing, then a straight into a useful table for determining a mission objective. This table is short but it gives a nice variety of mission types. It then guides you into generating some VIPs for your mission. They might be NPCs, officers, targets, or otherwise. There are tables for theatre of operation and then significant places for the mission. 

Next we move into "Planning" which takes you the player through the design process of what you want to do when playing, and what sort of NPC you might want to prepare. 

It also introduces a mechanic called "Tension". This is a great idea. Its a ticking timebomb for a disaster. As you play it ticks down to something very bad happening. You never quite know when this bomb will go off or what form of DOOM it will take.

Then there's a guide on how to ask/answer the questions that drive the game, and gives you simple "oracle" to get your answers. It's a simple D10 mechanism ... but ... its variable, and you you can tailor it to the situation, ... and ... it drives that Tension mechanism.

Another great set of tables provide you inspiration and flavour for answering questions and feeding into your story. Talking of which, there is an nice set of NPC names tables, tailored to various nations involved. Beyond these, the book gives you plenty of advice on story telling and handling a team of players rather than a single character. 

To sum up, I'm really happy with this product, its a perfect fit for Operation Whitebox, and I'm going to be using it tonight! My only gripe, is that I'd like to own this as physical book.






Monday, August 08, 2022

Scarlet Heroes: Solo session 2

This is my second journey into a solo play of Scarlet Heroes, using the same PC, returning to the same dungeon.

Halfling spends a week lodging at the inn for 3gp, and heals back up to full HP.

Halfling decides to return to the same dungeon. 1-3 chance the goblins have replaced the guards, no guards. 1-5 goblins have armed the pit trap, they have armed it. Halfling attempts to edge past trap, success. He deactivates the trap.

Halfling turns right and tries to sneak through the double doors, success. The 10 goblins are still there. Rather than leap into the fray like last time he plans to knock one down with his sling, then retreat back outside and sling any others he can see. He takes his shot, hits but does no damage. He sprints for the exit and runs over the trap and stops just outside.

The goblin mob charges after him, he gets a shot off and misses.

Halfling stabs at a nasty looking goblin but misses, but while laying about himself he knocks down two gobbos. The goblins swarm our poor hero but he fends off all but one attack and takes a point of damage.

His aimed spear attack misses again in the next clash, but he unintentionally takes out a goblin with the spear butt as he pulls it back. The goblins keep swarming, they wont give up as they are defending their home, three of them hit him!

Badly hurt but determined, Halfling strikes running his target right through and stabbing another goblin behind! Shocked at the horror, only one goblin manages to hit Halfling and the blade just slides off his shield.

With only three goblins still on their feet Halfling shouts his war cry and stabs one goblin through the throat  and slicing open two others with a wild swing on the spear.

Gasping for breath Halfling binds his wounds (+2HP). He searches the dead and gathers up 7 daggers that he slides out of sight under a bush, and 19gp that he slips into his purse.

Halfling heads back into the cave and through the doors to where he encountered the goblins and find 3 Hobgolins coming at him! (Actually I misread the room, these should have been mixed in with the goblins, lucky for Halfling!)

A hobgoblin dodges his spear thrust, but the trusty shield-bash took out another. One of the two remaining goblins smashed its mace into Halfling's armoured arm nearly breaking it.

Angry and in pain Halfling quickly spears the hobgoblin that hit him, and slashes the other one.

Halfling rests up again (+2HP), stashes the three maces and finds another 8gp. He goes back into the cave to search the goblin's cave. He sees some constructs but nothing of interesting so follows the tunnel that extends beyond.

He finds himself confronted by 5 relaxing goblins waiting for the stew to cook! he jumps 'em. One is speared before he can get out of his cot, and another dies as Halfling stomps him through the bottom of his cot. The last goblin, a sneaky git(!) stabs Halfling under the armour. Halfling can't bring the spear into line in time, so shield charges and crushes the goblin against the wall.

Spending another minute or two he binds the wound from the goblin (+1HP) Rifling a few filthy pockets he turns up 11gp. He decides he doesn't want any more of the goblin daggers so leaves them.

The tunnel goes on so Halfling sneaks along as he can hear goblin voices. At the corner he dares a peek and sees a big goblin in a chair, and two more, one of them looks like a shaman.

Halfling prepares a sling stone and steps round the corner and fires at the shaman, he hits the shaman right in the spell book doing no damage! The big goblin and his pal charge. The large one is wielding a dangerous looking halberd that's bigger than Halfling.

Halfling drops the sling and wades into combat. He tries to take out the big guy, but the second goblin takes the blade in the chest to protect the big one. The huge goblin attacks but catches his pole arm on the roof. The shaman fires off a magic missile that hurts Halfling.

Halfling attacks back, but the big goblin blocks the thrust, but fortunately the shaman leaves himself open and pays for it. The huge goblin sweeps his weapon above Halflings head.

Halfling's thrust goes uselessly between the Goblin's legs, but it does throw off its aim.

Halfling swings wide in his next attack, missing and the goblin does likewise.

Halfling makes a weak thrust as he tries to back off missing his target, but also getting clipped by a halberd swing!

Another spear thrust goes wide of its mark but the goblin smashes a blow in Halflings Armor drawing a gush of blood.

Finally Halfling gets a solid strike into the goblin's leg, but at the desperate cost of another serious wound. Halfling's nerve finally gives, and he streaks for the door.


Goblin will pursue on 1-2, does not follow.

Halfling stands outside gasping for air, holding a sling in case the beast chases, but it soon becomes apparent he's not being pursued. He binds his wounds, picks up the daggers and maces before heading back to town.

Halfling sells the daggers/maces for 1gp each. As he sits down to his first meal at the Inn, he realises he's got his second XP and is now 2nd level. He's very happy and he's now worthy of being given a name!

I decide a level 2 character does indeed need a name, thus I dub him Norin Tossmeadow. I also spend some of Nerin's gps to upgrade his sling to a short bow.

Two sessions in and I'm really enjoying the experience of using the Scarlet Heroes for solo play in combination with Basic Fantasy. There is still that large goblin in the cave, so perhaps Nerin might head back when he's healed up.


Sunday, August 07, 2022

Scarlet Heroes: Solo session 1


I played a mini solo game to learn how Scarlet Heroes plays out. I created a Halfling fighter (no name as he's level 1 and level ones are so prone to death in OSR games it aint worth the effort of naming them). Wearing scale armour with shield and spear. 

I decided to hit up ”Gold in the Hills” from the Basic Fantasy Adventure Anthology 1. I'm also using the implied background of Basic Fantasy as I haven't read the background material in the book yet.

Halfling approached the cave entrance sneaking up on the two goblin guards, they spotted him and fired arrows one of which hit the mark. Then Halfling was in among them and took out one with a spear hit and the other with the Fray die. Going through pockets and pouches got Halfling 6gp and two daggers for loot.

Halfling spotted the trap and edged around it and got to a T-junction. To the east double doors, to the west a tunnel leads to a big hole in the floor. Opting to clear the western room before opening any door Halfling went down that way. The hole was uninteresting, so it was back to the doors.

Listening at the door our hero heard sounds of digging and goblin voices. Halfling slipped in through the doors and saw 15 goblins across the way. Being the “heroic” sort he decided to sneak up on them before jumping into their midst. 

He speared one goblin, and Frayed another (perhaps smacking a goblin in the face with his shield). The remaining 13(!!!!) goblins drew daggers and dived at Halfling, more than a few stuck their pins in. 

Halfling bloodied but not downhearted struck back. 

He ran another goblin through with his spear, and Frayed another two (a shield into the back of one head, and spear butt into the crutch of another). Then the remaining 10 goblins attacked. Many missed but not enough. Poor halfling was reduced to 1 HP. 

Brave Halfling ran for it!

Having returned to town Halfling earns 1XP, and sells the two daggers for 1gp each giving him a total loot of 8gp.

Here's Halfling's stats...

Halfling STR16 DEX 15 CON 12 INT12 WIS 12 CHA 16 HP 9

Traits: Halfling stealth, Popular cook, Twisted firestarter, Make your own comfort

Camp gear, rope, rations 3 days, lantern, 2 oil flasks, waterskin, backpack, scale armour, shield, 8gp, 8sp.

Saturday, August 06, 2022

Scarlet Heroes: First thoughts on the rules



I picked up the Scarlet Heroes RPG because of its touted awesomeness for single player OSR style roleplaying. A few years back another GM ran me (my character) though a single adventure. it was really a learning experience for him, but I remember having a good time.

Anyway back to the present day, and I now have a soft back copy of the game myself. Reading the rules for the first time certainly made it look suitable for solo play. In fact it IS designed for one player and a GM, but I think it could easily handle two players. However I would have to think twice before moving to three or more, I'm not so sure that would work, and here's why...

At first level your PC is a bit of a bad ass able to leap into battle with as many as ten goblins. It'll be close, but you'll likely win. With a second PC, you'd wipe the floor with them. With a third PC it wouldn't even be a challenge and I'd be surprised if it lasted beyond a single round of combat. 

So what would you do as a GM to increase the interest level for these three PCs? Adding more goblins would seem the obvious choice. But this leads to a huge number of gobbos to track and a bucket of dice, which would bog the game down. The next option would be to place beefier monsters in the dungeon to batter the PCs. BUT the players PCs are pretty squishy without a large number of hit points. One, maybe two hits from a bigger monster could lay them out dead. So that seems like a bad idea. Maybe there's something else to do, but it escapes me for the moment.

The rules of the game are presented first and only take up about a third of the book, with the remained being the well laid out background for the world. The rules are based in an OSR framework and indeed you can use these rules to play in any OSR world, not just the one presented in the book. I have done this and will make a separate post about that.

There are two main changes away from your average OSR title that make you're PC a bad ass, and that increase the single-PC dynamic preferable. 

The first is that hits your PC does to the monster, are done to hits Hit Dice (HD) rather than its hit points (it effectively does not have hit points). Therefore one hit point of damage done to a 1HD monster kills it. Whoa, don't panic. you roll your damage as normal, for instance 1D6 for a spear, then reference the result on a simple chart. A 1 on the D6 does no damage at all, 2-5 does one point of damage and 6 would do two points. Thus, a result of 2-6 would kill a 1HD opponent, and a result of 6 would be able to kill a 1HD or a 2HD opponent.

The second bad-ass trick is the "Fray" die. This is like secondary damage. In each round of combat you roll this extra die and check the number of damage the result does on the same table. These "extra" points of damage you can allocate to other opponents of your level or lower that are in the same combat. If your PC is in combat with ten goblins, you roll to hit one on them, perhaps skewer it with your spear, BUT you also roll well on your Fray die scoring two hits, meaning in the same round you also take out a couple more goblins. The Fray die results represent the general melee that takes place around and close to the main target.

I've run a couple of mini solo sessions, and I'll be posting about them shortly, but the TLDR of those sessions was "Nice!".

Saturday, September 24, 2016

(Your Name Here) and the Argonauts

This is a quick video examination of "(Your Name Here) and the Argonauts" which is a free print and play game. You can download the files from its page on Board Game geek.


Thursday, October 15, 2015

Going Ashore released

Cover
The WWII Pacific campaign has captured the imagination of history buffs for generations. The island hopping battles between the hearty U.S. Marines and the dauntless Japanese form the cornerstone of that fascination.

Going Ashore is a solitaire deck building game where you play the part of the Marines carrying out a series of battles as you hop from island to island. You must defeat all of the enemies on each island before you can move to the next. Clear the enemy from five islands to claim victory, any other result will re-write history as a loss for the allied forces!


Currently the game is available only as a Print-and-Play package via WargameVault.com but in the next few weeks it will also become a real tangible game you can purchase via GameCrafter.com
Example attack


This zipped up Print-and-Play package includes rules, the cards, morale tracker and turn sequence chart. The cards are presented in three ways giving you the maximum printing options. One PDF uses a larger format card, another "hobbit" sized, but you also get all of the card images in hi-res, allowing you print the cards in any way you see fit (see the readme.txt file before you print anything).


This is my second solitaire deck building game, and expands both the mechanisms and the number of cards  over those that appeared in "Wipers Salient".


Buy now from WargameVault.com

I'm an author, I write adventure game books.

Monday, May 04, 2015

How to Play - Wipers Salient

Watch and be amazed how a game designer can get the demo of his own game wrong! :)




I'm an author, I write adventure game books.

Monday, April 27, 2015

Monday, April 20, 2015

Solitaire Memoir '44 Pointe Du-Hoc

Here's my solo play through of the fourth scenario from the base game.


I'm an author, I write adventure game books.

Thursday, April 16, 2015

Unboxing Wipers Salient

The first pre-printed copy of my game Wipers Salient has just turned up, and here's me unboxing it.. Oooh I was so excited and nervous!



I'm an author, I write adventure game books.

Saturday, April 04, 2015

Sunday, March 29, 2015

Solitaire "Memoir '44" Pegasus Bridge

Here's me playing Memoir '44 by myself and only making half a dozen mistakes.




I'm an author, I write adventure game books.

What would you do? Memoir 44

Here's a quick video asking a question about Memoir 44. What card would you play and which units would you activate?



I'm an author, I write adventure game books.

Tuesday, March 03, 2015

Wipers Salient

After what seems like forever I've finally released my card game ... WIPERS SALIENT.

During WWI, Ypres was the centre of intense and sustained battles between German and Allied forces. In the game of Wipers Salient you play the part of the Allies trying to hold back the massive forces of Germany during a series of incessant attacks.

Wipers Salient is a solitaire deck building game using a deck of 52 specialised cards. You have to gather your resources to maintain your Health and Morale, whilst attacking the enemy to avoid being overwhelmed.

Included in the zipped up package:
The rules in PDF format.
The cards in a printable PDF.
All of the individual card images in a high resolution, so that you can print them using a card printing service (but please refer to the readme.txt file before doing so for licensing information).

You can purchase Wipers Salient from WargameVault

I'm an author, I write adventure game books.

Saturday, November 15, 2014

Trader's Vengeance - a game book

I have just made my latest game book, "Trader's Vengeance" available in paperback via Lulu.com.

Backcover blurb:

After three generations of hard graft the starship that your grandfather, your father, and yourself have all grafted for, is in peril. If you don't make the next payment, you'll lose your livelihood, your home, your ship. There isn't anything that's going to stop you getting the money you need.

With aliens, pirates, robots, criminals, the military and even the police against you, the odds aren't in your favour. This is the time when the real inter-planetary trader come into his own. Warm up the engines, bring the guns online, snap up the cargo, it's time to make some cred.

Traders Vengeance is a game-book where you play the hero and choose the path to take. You decide which enemies to fight and which shipments to make.

 

As you'll gather, it's science fiction, and set in a Traveller-like universe.


I'm an author, I write adventure game books.

Thursday, October 23, 2014

Free Trader, goes digital!

A board game I developed a few years ago called "Free Trader" which has you on a solitaire mission flying around the galaxy dodging pirates and aliens as you try to pay for your space ship is now available in digital form on Android and iOS.

Baby Marsupial Creations LLC has given the game an all-new look but kept the core mechanics, so that if you're familiar with the board game version you'll be up an running with this digital version in next to no time.

Here are some screen shots for your visual pleasure:




The game is available on Android and iOS.

I'm an author, I write adventure game books.

Sunday, September 14, 2014

Axis & Allies: Battle of the Bulge, solitaire

A cinematograph in which I speak forth on the subject of solitaire play with the above mentioned game.

I'm an author, I write adventure game books.

Saturday, September 06, 2014

Getting the Ogre out

 Tonight I finally got round to playing the pocket edition of Ogre. Here's the set up.

Look at that innocent looking little fellow at the bottom of the map. Almost cute! He's not though. he crawled up the map edging a little to the right and started blowing away my guys like they were popcorn. The infantry on the left got left behind the first line of infantry were run down. The tanks behind them put up a bit of a fight, some even being disabled but they ultimately couldn't do much.

I managed to slow but never stopped the beast. I concentrated on taking out treads rather than weapons, hoping to get a win by stopping it before it could get in range of the CP, but I just couldn't inflict enough hits. This may be all down to my bad initial placement. As you can see from the picture above, I set up too far up the board. I didn't appreciate how little terrain actually effects the game and tried to put my troops in "safety". What I should have done was set the troops as far down the board as possible and moved forwards to engage the beast as soon as I could. Time is everything when you're shooting treads!


I'm an author, I write adventure game books.

Saturday, August 09, 2014

How to play Hour of Glory solitaire

Hour of Glory is a great WWII sneak-em-up game that pits the heroes against the Germans and the clock. Normally a  game for 2-4, here's how to play on your own.


I'm an author, I write adventure game books.

Sunday, July 20, 2014

Playing Zooloretto solitaire

It's a little known secret but you can play Zooloretto on your own, singular-mode, Titus Onyourownicus, solitaire. In this video I show you how.