Showing posts with label gamebook. Show all posts
Showing posts with label gamebook. Show all posts

Sunday, December 14, 2014

How To Write a Gamebook


I just realised that I haven't posted here about my video series on how you can write a gamebook!

I've a few of these books under my belt now, so I thought I'd create a short series on how to write them. So if you're bucket-list includes writing a book, why not watch this series and share a new game book with the world. This is the first in the series, but I have just posted the fourth, and there will be more coming.




I'm an author, I write adventure game books.

Saturday, November 15, 2014

Trader's Vengeance - a game book

I have just made my latest game book, "Trader's Vengeance" available in paperback via Lulu.com.

Backcover blurb:

After three generations of hard graft the starship that your grandfather, your father, and yourself have all grafted for, is in peril. If you don't make the next payment, you'll lose your livelihood, your home, your ship. There isn't anything that's going to stop you getting the money you need.

With aliens, pirates, robots, criminals, the military and even the police against you, the odds aren't in your favour. This is the time when the real inter-planetary trader come into his own. Warm up the engines, bring the guns online, snap up the cargo, it's time to make some cred.

Traders Vengeance is a game-book where you play the hero and choose the path to take. You decide which enemies to fight and which shipments to make.

 

As you'll gather, it's science fiction, and set in a Traveller-like universe.


I'm an author, I write adventure game books.

Wednesday, December 25, 2013

Planning a new gamebook

Having recently completed and published my gamebook "Dwarven Vengeance" I started thinking about a starting another. Despite it being a lot of work, I have really enjoyed the end result, so I wanted to start another one.

This time I thought I'd do a little market research about the subject matter. I went onto Role Playing Game Geek (RPGGeek.com) and posted a poll asking which genre would they be more likely to part with thier hard earned money for.  the poll ran for 15 or so days and got 49 responses.

The options on the poll were:
  • Sci fi trading and exploration: 18 votes
  • Pulpy noir detective (with tentacles): 9 votes
  • Marines vs Bugs: 4 votes
  • Dungeon crawl/landscape crawl: 4 votes
  • WWII, pilot escaping occupied territory: 10 votes
  • Other: 4 votes
I was hoping for Marines vs Bugs, but the omens have dictated otherwise.

This is a new genre for me, especially in gamebook form. It's set me a challenge. A gamebook needs a "system" of rules, those rules should match the expected game play. For instance it's no use having game rules for trading if there is no trading in the game.  So now I'm going to have to spend some time debating with myself what the focus of this new gamebook will be and once I've done that, how to implement a complimentary set of rules that fit the genre without over complicating something that needs to be really simple to fit the book format.

So now I'm collecting ideas and making notes about possible scenarios that could appear in the book. At the same time trying to avoid going too far down one line of thought without considering mechanisms at the same time.

At this point I know there are some limits on story. I polled a bunch of role players and "sci fi trading and exploration" means the RPG "Traveller" to them. The Traveller game has a number of tropes and associated expectations that goes along with the name, so those will be my focus to start with...