Saturday, December 10, 2022

Delving with NoteQuest

Today I had my second dungeon delve using the NoteQuest solo RPG system. The game is self contained so this is not an add on for any other system. At 24 pages its relatively short and a very quick read, and my game only went about fifteen minutes, although I can see how the game could go considerably longer.

Character creation is a matter of rolling on two (sometimes three) tables. My "little" fella for this delve turned out to be a Dwarf Locksmith armed only with a dagger and carrying 10 torches. Torches I should add, are the time limit on your adventure, if you're still underground when your last torch goes out, your character dies in the darkness. So... don't stay down too long. Various activities you undertake in the dungeon will consume torches, such as picking locks and searching for secret doors.

The game follows a strict loop with limited options at each stage and tables provide the results of your activities.

With your character rolled up, you roll to see what type of dungeon you'll face. There are 6 general categories of dungeon, and each has it own set of tables, for rooms, monsters, loot, etc.

You'll burn your first torch opening the door to the dungeon, then you start using the provided tables to build the dungeon as you explore. You'll need paper and pencil to draw out the dungeon and keep track of where your character is..

You'll roll up and move from room to room, checking each room for monsters, and its content. Some monsters and rooms will have loot for you to acquire. There are stairs in the dungeon leading down, and when you get to the third level you'll find the dungeon boss.

My descent was into a relatively small dungeon, I found the stairs down very quickly and had nowhere else to go. I defeated an Orc looted the body and found treasure in the room besides. The boss enemy was a dragon, and I simply ran away as the DPS of the beasty would have killed little Dwarfy long before he could defeat such a beast.

The game has out-of-dungeon actions you can do too, and my character paid to heal up, and sold off what loot he could, this enabled him to replenish his torches. On his next delve he'll be much more prepared with a magic spear, and healing spell that he'd looted on the first trip down. The character survived so he can go onto another dungeon or even back to that first one, and chance his luck.

In summary, this is neat little journaling game that lets you go-a-delving and have a little adventure. The length of game will vary based on what you roll on the dice so be prepared to stash your notes and map ready to return another day.

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