tag:blogger.com,1999:blog-37394755.post8157560105518058999..comments2022-09-21T11:42:43.662-07:00Comments on Felbrigg's Gaming Blog: Scarlet Heroes, a first sessionFelbrigghttp://www.blogger.com/profile/01277819393170407852noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-37394755.post-19267091154609611422014-12-01T06:30:35.545-08:002014-12-01T06:30:35.545-08:00It's always a pleasure to read about a success...It's always a pleasure to read about a successful Scarlet Heroes session. Incidentally, that "don't die" roll is the _Defy Death_ mechanic. Whenever you blow a save to a save-or-die effect or get hopelessly stymied by a situation your PC can't resolve, you can "Defy Death". You roll 1d4 for each of your character levels as a damage die, taking no damage on a 1 and one point on a 2-5, just as normal for Scarlet Heroes. If you live, you overcome the save-or-die or find some way to wriggle out of the hopeless situation. If you're reduced to 0 HP, you're left with 1 HP but suffer the effect or the consequences of the situation.<br /><br />Each time you Defy Death during an adventure, however, the die size increases one step. Thus, if you keep pushing your luck, you're eventually going to be rolling 1d12/level for your damage dice.Sine Nominehttps://www.blogger.com/profile/18335794366582322514noreply@blogger.com